{"id":912,"date":"2021-07-05T13:53:07","date_gmt":"2021-07-05T20:53:07","guid":{"rendered":"http:\/\/blastedscience.com\/?p=912"},"modified":"2021-07-05T14:04:29","modified_gmt":"2021-07-05T21:04:29","slug":"gameasset-announcement","status":"publish","type":"post","link":"http:\/\/blastedscience.com\/gameasset-announcement\/","title":{"rendered":"Introducing GameAsset.org: a site for sharing public domain video game art and music"},"content":{"rendered":"
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I\u2019ve been making video games since I was in elementary school. My game dev career culminated in the game\u00a0Memetown USA<\/a>, which I released on Steam in the summer of 2018.<\/p>\n It wasn\u2019t easy to make an entire game by myself. I simply didn\u2019t have the time to create all the sprites, textures, models, music, and sound effects by myself. Instead, I resorted to using pre-made assets I found online.<\/p>\n This proved to be a big challenge. First of all, I had a budget of $0, which meant I could only use assets available for free. Unfortunately, it\u2019s difficult to find high-quality free assets; many of them are scattered around the internet on small personal websites, without any easy way to locate them.<\/p>\n Furthermore, the licenses attached to these assets almost always requires attribution, which I personally find annoying. I found it too tedious to keep track of the author of every tiny sound effect used in my game, so, for the most part, I only used public domain assets \u2014 ones that lack any form of copyright. Unfortunately, public domain game assets aren\u2019t easy to find! Very few exist, and the ones that do are generally low quality.\u00a0I decided to change that.<\/p>\nFinally, a solution!<\/h2>\n